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Half life 2 png
Half life 2 png













half life 2 png

One example that stood out to me is the opening area of Dark Entries. Of course the lack of 64's scripting capabilities and the such make some parts of various levels different by necessity, but the workarounds to keep a similar experience work pretty well. We even have some creative QoL improvements that I wish were in the original, such as dioramas near some specific switches showing exactly what hitting it did in another room. And for what it is, big thumbs-up on the execution, as it does all feel like what Doom 64 would have been like if it was made with Doom II's engine, assets and visual/musical presentation. Played through this a while back via GZDoom, going in with the expectation that this wasn't going to be the spooky ambient experience of Doom 64, but rather a re-interpretation of if this came out years prior as, say, a Doom II expansion of sorts. There may be more textures in the future.

half life 2 png

If you do however just mention my name "BMAN17", and email me at I would very much like to see a Total Conversion using these textures.ĬDROM.COM or any other place it's avaible Please use these textures in your levels, total conversions, etc. New Graphics : YES, 57 new textures and 20 flats, two don't come from half-life.īase : How could there be a base? no levels.īuild Time : Time to get textures was about 1 hourĮditor(s) used : Worldcraft "editor for big 3D games" to extract textures into windows paint.Īdditional Credits to : Sierra and Valve for making Half-Life, ID software that made the creation of Half-Life possible, and Id Software for creating doom in the first place.Īuthors may use these textures as they see fit, I never created them so what do I care. New Sounds : NO, might upload some in the future. Email Address : : Textures are in BMP format, use wintex to putĭescription : 77 BMP images, 57 textures, 20 flats.















Half life 2 png